Wow-factor, experimental, virtuosic. Interactive as the whole point. Portfolio-as-experience.
Colors
Scene-driven (often a bright playful sky + toy palette, or moody dark 3D). Cohesive within the 3D world.
Type
Minimal HTML type overlaid on the canvas; simple bold sans for the few labels. Type defers to the 3D.
Layout
Full-screen WebGL canvas as the page; navigation and content are objects within the scene or minimal overlaid UI.
Motion
Physics, drivable/explorable 3D, cursor and scroll drive camera/objects, particles, real-time lighting. Motion is the product.
Texture
3D materials, shadows, lighting, particles, post-processing. Everything is rendered, not flat.
Imagery
Real interactivity is coded (three.js / WebGL). Generate supporting assets: matcap/texture maps, a skybox or gradient environment, and toy-model concept art. Tool: kie-ai for textures and concept art; hand-build the 3D scene in code.
Don't
No static hero image pretending to be 3D, no heavy text walls over the canvas. Keep overlaid UI minimal.
Make it your own
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